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Title         : AOTWeaponPack 
Powered By    : 4DTeam
Page Adress   : http://4dteam.net

Authors       : Leonid 'DogFish' Potemin -> DogFish@4dteam.net
Version       : 2.0b
Release Date  : 27-April-2003

Filetype      : Mutator for Tactical Ops AOT 3.x
Filename      : AOTWeaponPack_v2.0b.zip
Content       : AOTWeaponPack.u, Weapon220.u, AOTWeaponPack.int,  
                AOTWeaponPack_v2.0b_[RUS].txt, AOTWeaponPack_v2.0_[ENG].txt
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What is it?
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It is a mutator for TO-AOT, adds in game new (for version 3.x) kinds of the weapon - FAMAS, Steyr Aug, HK SR-9. All these guns were taken from TO v2.20 - old version of game.



Install Mutator and it activation ON the LOCAL MACHINE.
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1. Copy three files: AOTWeaponPack.u, AOTWeaponPack.int, Weapon220.u in the ../System directory of the Games.

2. For want of creation of game include this mutator in the mutator-list. To make it is possible, by pressing on page "Match", button "Mutators".

3. Configure mytator, by calling in the main menu of game the window of the configurator (Mods -> AOTWeaponPack...)



Install Mutator and it activation ON the SERVER.
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1. Copy three files: AOTWeaponPack.u, AOTWeaponPack.int, Weapon220.u in the System directory of the Games.

2. Edit TacticalOps.ini (or other <server>.ini file). Add in section [Engine.GameEngine] this strings:

ServerPackages=Weapon220
ServerPackages=AOTWeaponPack

3. Reload server switching on Mutator, for example, so...

UCC.exe server TO-RapidWaters.unr?game=s_SWAT.s_SWATGame?mutator=AOTWeaponPack.AOTWeaponPack INI=server.ini SERINI=TOUser.ini -log=TacticalOpsServer.log

4. For set-up mutator use console commands (are circumscribed below)



Console Commands
------------------------
It is important!!! All console commands are gathered after a word MUTATE.

Mutator settings allow to change availability of the weapon to this or that GameTeam(Cops or Terr)...

For example, you can make, that cops will receive FAMAS, terrs - SR9, and both commands to give SteyrAug

1. "Wphelp" the General help on commands can be received, by writing in consoles <mutate wphelp>

2. "Wpinfo" - shows current settings (<mutate wpinfo>)

3. "wprenamer={0,1}" enabled or disabled weapons real name renamer
   0 - disable, 1 - enable

4. To change availability of the weapon to this or that command, it is necessary to write
( mutate <weapon_name> = <access> )

Where <weapon_name> it:

"wpFAMAS" -> FAMAS
"wpSA"    -> Steyr Aug
"wpSR9"   -> HK SR-9
"wpOICW"   -> OICW

Where <access> it:

"0" -> The weapon is received by both commands
"1" -> The weapon is received by cops
"2" -> The weapon is received by terrs
"3" -> The weapon is inaccessible

For example, FAMAS to make accessible to both commands write -> <mutate wpfamas=0>

Default Settings:
wpfamas=1 (FAMAS for cops)
wpsa=0 (Steyr Aug - both)
wpSR9=2 (HK SR-9 for terrs)
wpOICW=3 (OICW - disabled)

WARNING (!!!) for want of adding of all three kinds of the weapon to cops, for purchase M4m203 will become inaccessible - Since does not suffice place in the menu of the weapon (I hope Shag will make there scrolling)

CHANGED SETTINGS WILL SWITCH ON ONLY AFTER RESTARTING A LEVEL!!!!



Parameters of the weapon
-----------------------------
In brackets the old parameters from version 2.20 are indicated

FAMAS
MaxDamage=25 (23)
Price=3500 (3500)

Steyr Aug
MaxDamage=45 (38)
Price=5000 (4700)

HK SR-9
MaxDamage=65 (60)
Price=4300 (3850)


Known problems.
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1. Incorrect textuting of the weapon (only new) from the third face (3rd view) at BOTS.

About all found bugs - write me -> DogFish@4dteam.net